His class was changed to Fighter (from Sharpshooter).
Stuns, pushbacks and pulls can now interrupt his Super.His pickaxe now returns to him after he is defeated.His Super duration was increased to 3 seconds (from 2.5 seconds).
An effective tactic is to use Carl's Flying Hook Gadget to get close to an enemy and then use your Super on them.It can also be used to escape from danger such as if you’re ambushed (i.e. It is also an excellent tool to counter defenseless Brawlers at close-quarters like Piper, especially if paired with his Super. Carl’s Flying Hook Gadget is useful for joining to action and retreating in events like Showdown, Gem Grab, and Siege, further helped by allowing him to travel over lakes and rope fences to a certain extent.It can also be paired with his Super to secure a lot of damage to the safe in Heist. Carl’s Heat Ejector Gadget can be used to block the path of incoming enemies in events such as Brawl Ball.Avoid using his Super offensively against Brawlers like these who can easily cancel his Super. Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Home Run attack.He can take advantage of this by throwing his pickaxe and moving towards the enemy behind the wall before it returns allowing it to get an indirect hit. This can be crucial when opponents only need one more hit to be defeated but are hiding behind a wall. When Carl's pickaxe returns, it can go through walls and obstacles.Use this to escape (especially helpful with the Protective Pirouette Star Power as it lets him survive more shots) or to reach low-health enemies. Carl's Super makes him have one of the fastest movement speeds in the game.This gives the opponents ample time to perform prediction shots. Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes.However, Carl cannot pick up the ball while using his Super. Carl's Super and Flying Hook Gadget can be used to get possession of the ball quicker than anyone else can.Carl can’t use his main attack while using his Super, but he can still use his Super while his pickaxe is still flying.However, if he has his Protective Pirouette Star Power, he can partially protect himself during one, though it's still never recommended to go near close-ranged Brawlers like Bull or El Primo with his Super to deal damage to them as they both deal great damage at close range, have high health and can use their Supers to interrupt or escape from Carl's Super. Carl’s Super doesn’t have a shield-like Rosa’s Super does, making him more likely to get burst down by enemies. When using Carl's Super offensively, make sure to pay attention to his Super’s mechanics.Be sure to get close to an enemy Brawler to maximize its damage, but it is advisable to avoid short-ranged Brawlers who deal damage quicker than Carl can. Carl's Super does a lot of damage but at a short range.
This can be highly effective in Heist where Carl can utilize walls near the enemy safe to deal consistent and quick damage. Because his pickaxe will return faster after it hits the wall, Carl can do bursts of damage quickly, especially with his Power Throw Star Power, and he can utilize this to break Power Cube crates in Showdown. He can utilize this mechanic by pushing enemy Brawlers near a wall.